A Gamejam game rework in Godot Engine 4.

More information at https://github.com/hoskra/save_cubefix .

StatusReleased
PlatformsHTML5
Authoricless
GenrePlatformer
Made withGodot
TagsGodot

Download

Download
web.zip 10 MB
Download
aimovement.zip 9.9 MB
Download
enemies.zip 18 MB
Download
menu.zip 18 MB
Download
menufont.zip 18 MB

Comments

Log in with itch.io to leave a comment.

Good to see the game reworked in another engine. I see there are some bugs, for example I keep getting stuck when enemy pushes me against edge - there should be some checks that enemy is moving, or some raycasts that enemy is touching something that could be bashed. But I was able to finish the level.

Regarding gameplay/design - I have problem with physics/level design; speed and jumps feel very fast and high for the claustrophobic environment of the level; maybe making characters slower a little could help.

Regarding code - I would recommend employing static typing; also check for enemies collision might be better by checking object class (see class_name and as/is keywords).

But overall, I must say - great. It actually runs, doesn’t take big gigabytes of data… thank you. I hope once this will get somewhere out of the graybox/prototype phase. Keep good work!