Good to see the game reworked in another engine. I see there are some bugs, for example I keep getting stuck when enemy pushes me against edge - there should be some checks that enemy is moving, or some raycasts that enemy is touching something that could be bashed. But I was able to finish the level.
Regarding gameplay/design - I have problem with physics/level design; speed and jumps feel very fast and high for the claustrophobic environment of the level; maybe making characters slower a little could help.
Regarding code - I would recommend employing static typing; also check for enemies collision might be better by checking object class (see class_name and as/is keywords).
But overall, I must say - great. It actually runs, doesn’t take big gigabytes of data… thank you. I hope once this will get somewhere out of the graybox/prototype phase. Keep good work!
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Good to see the game reworked in another engine. I see there are some bugs, for example I keep getting stuck when enemy pushes me against edge - there should be some checks that enemy is moving, or some raycasts that enemy is touching something that could be bashed. But I was able to finish the level.
Regarding gameplay/design - I have problem with physics/level design; speed and jumps feel very fast and high for the claustrophobic environment of the level; maybe making characters slower a little could help.
Regarding code - I would recommend employing static typing; also check for enemies collision might be better by checking object class (see class_name and as/is keywords).
But overall, I must say - great. It actually runs, doesn’t take big gigabytes of data… thank you. I hope once this will get somewhere out of the graybox/prototype phase. Keep good work!